Creating Environment

I created my wall by deleting random spaces on the page to show where the panels are. I was able to create the “Specular” version of my wall by copying and pasting the “Diffuse” version to a new document after that I select “Image”, “Mode” then “Greyscale”. I was able to create the “Normal” by doing the same method at the beginning by copying and pasting the “Diffuse” version I then select “Filter”, “3D”, “Generate Normal Map” and then I select from the bottom left corner “Texture Map” and proceed to adjust the “Scale” and “Detail Scale” to my liking.

I did the same steps to create the floor however the only change was I flipped the image around to show the room isn’t going to be repetitive from the walls to the floor.

I created the ceiling using the “Rectangular Marquee Tool” and cropping out some of the wall. I then copied and pasted it in to another document and used the “Move Tool” and placed it wherever I liked. I added a drop shadow to the pillars to show which pillars are on top of which.

Published by raekwonplaysgames

This will be my blog of me developing, accepting and rejecting ideas to make my perfect game!

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