
PLAYER 
SISTER “THE CHASE”
I create both of these characters using “Adobe Fuse” in the end I decided to only keep the “Sister” since adding a character such as the “Mother” would most likely take too much time. However, if I do have enough time I will attempt to add the “Mother” with working components.

I used “Mixamo” in order to add a crawling animation to the “Sister” so when she is imported into the game she is able to chase you with the simplified AI.
At first, I was struggling to import the animation into Unreal Engine due to network issues however I was able to work around the issue.

I then imported it to Unreal Engine this image shows the “Content Browser” and all the “Meshes” that were imported with the animation.
The image on the left is the animation working and being fully imported into the game and the image on the right is the “Skeletal Mesh” I am also able to edit the character such as, move bones and change the animation.

I then added a “NavMeshBound“. The greenery is how far the AI can travel and I have decided to make it so the AI can chase the player anywhere and there are no bounds. I believe this to be a good idea because it gives the player the idea that there is no escape from the Sister.

I created this component inside the AI Blueprint which makes the AI chase the player when in its line of sight. This component also makes it so the faster the animation the faster the character.

This is the final image of the AI chasing the player.

