Customising The Player Screen

When I finished importing the camera frame widget into the game, I then decided to add a “PostProcessVolume“. It adds a box around the game level which makes anything inside the box, the HUD is editable.

In the image, I have first added a “Chromatic Aberration” which changes the screen to a more old camera like display.

I then added a “Dirt Mask” which puts an overlay on top of the screen. I am also able to change the transparency of the overlay.

I used this image as a reference to create the Dirt Mask.

The “Lens Flare” helped create a lens so it looks like the camera is reflecting the light. However, I later removed this since I decided that the sky is going to be dark too so there is no point in adding a Lens Flare.

I finally added a “Grain Jitter” which made a “Static Effect” causing the player to get the idea that the character is holding a camera.

This is the final image of the Camera Screen.

Published by raekwonplaysgames

This will be my blog of me developing, accepting and rejecting ideas to make my perfect game!

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