I decided to add intense background music to my project in order to clearly show my aim in throughout my investigation.

I used the website “BeepBox” in order to create the background music.
When creating the music, my main thought was to make the music as dark as possible to not only make the game feel intense when being chased but to also make the player genuinely feel afraid when playing.

When I finished making the music, I ran into a problem when importing it into Unreal Engine. I had a long pause until the music would restart so I went into “Adobe Audible” and erased the huge amount of silence.

This is the final piece after editing the music.
I then imported the new background music into Unreal Engine. After importing the music, I then created a “Cue” and went into the Cue blueprint and created a component which kept the song on repeat.



