Creating Rain

I believe adding rain towards my project would really set the mood and really show off my aim.

I first created an “Actor” and entered the blueprint section, I created a component which makes the rain transparent and have a low opacity.

I then created a “Material” and added the following:

Initial Size: Changes the size of the rain drops

Initial Velocity: Changes the size of the rain drops

Initial Location: Changes the direction of where the rain drops are falling

Size By Speed: Changes the speed of the rain drops depending on the size

Lock Axis: Locks the axis of the rain drops

Const Acceleration: Changes the speed of the rain drops

Initial Colour: Changes the colour of the rain drops

Collision: Adds or removes collision

I then went into the “Open Level Blueprint” and created a component which makes the rain follow the player which then gives the player the idea that the rain is everywhere.

This is the final image after adding the rain into the game level.

Published by raekwonplaysgames

This will be my blog of me developing, accepting and rejecting ideas to make my perfect game!

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