I believe adding a jumpscare to the game will relate back to my idea because it gives a whole different vibe to the game.
I did some research on jumpscares and found a sound that I liked.
I then imported it into “Adobe Audition” edited the sound so it didn’t drag on for too long. I then saved it as a “.wav” file and imported it to Unreal Engine.

I created this component in the AI Blueprint so when the AI sees you, it plays the jumpscare. I also decided to add a “Play Rate” to the animation of the AI so the “Walk Speed” of the AI will match the animation of it.

