Throughout my experience using software such as Unreal Engine, Maya and more I have learnt a whole bunch of things that I fully believe will help me when working on my final project. The main things I believe I learnt was being taught variables in Unreal Engine which I believe will help me in theContinue reading “Final Major Project Ideas”
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Evaluation P2
AIM: An investigation into how a Sensation of Horror is created in games For my project evaluation I will be going into detail about my experience of the obstacles I tackled, and how I worked. After thorough research I decided to create a horror game. The reason I wanted to create this was because IContinue reading “Evaluation P2”
Making Items Interactable
At first I wanted to make the items picks up items however I believe this wouldn’t refer back to my main idea so instead I decided to have the items already in the players hand when the game begins. I went to the gun’s settings and set it so the gun is hidden in game.Continue reading “Making Items Interactable”
Adding a Jumpscare
I believe adding a jumpscare to the game will relate back to my idea because it gives a whole different vibe to the game. I did some research on jumpscares and found a sound that I liked. I then imported it into “Adobe Audition” edited the sound so it didn’t drag on for too long.Continue reading “Adding a Jumpscare”
Adding a Health Bar and Dealing Damage To The Player
I wanted to add a damage feature to my project because I wanted to make the AI even more scary and give the player a bigger reason to escape from the AI. I also believe in most horror games they add a feature where you take damage to keep the player on edge and realiseContinue reading “Adding a Health Bar and Dealing Damage To The Player”
Creating and Importing a Tree
I created the tree using Maya. I decided to make the tree look as low life as possible to give the player an idea of the atmosphere they’re in. I believe this relates to other horror games because it sets the fear of unknown towards the player which most forest set horror games do. IContinue reading “Creating and Importing a Tree”
Creating and Importing Textures
I went and watched game play on both “Resident Evil 7” and “Layers of Fear” to get a clear idea of the type of textures they use and how they manipulate their textures to create an ominous atmosphere towards the player. I previously created a wooden material for another project. I decided to use thisContinue reading “Creating and Importing Textures”
Creating Rain
I believe adding rain towards my project would really set the mood and really show off my aim. I first created an “Actor” and entered the blueprint section, I created a component which makes the rain transparent and have a low opacity. I then created a “Material” and added the following: Initial Size: Changes theContinue reading “Creating Rain”
Adding Background Music
I decided to add intense background music to my project in order to clearly show my aim in throughout my investigation. I used the website “BeepBox” in order to create the background music. When creating the music, my main thought was to make the music as dark as possible to not only make the gameContinue reading “Adding Background Music”
Customising The Player Screen
When I finished importing the camera frame widget into the game, I then decided to add a “PostProcessVolume“. It adds a box around the game level which makes anything inside the box, the HUD is editable. In the image, I have first added a “Chromatic Aberration” which changes the screen to a more old cameraContinue reading “Customising The Player Screen”